![]() If you can have both Xcode 13 and Xcode 12 installed on your machine, then you’re in luck.ĭue to changes in Xcode 13, Xcode 12 can now pick up device support files for newer iOS versions. If you’re looking for the last years post, it’s here: Debugging on iOS 14 with Xcode 11 However, with some tricks, I could not only run on iOS 15 with Xcode 12.5 but also debug with breakpoints and much more. The device will be marked as unsupported and when running you’ll get an error: The run destination is not valid for running the scheme. If you try to use an iOS 15 device on Xcode 12.5, Out of the box, older Xcode versions can’t work with newer iOS versions. Some other, larger projects can take a while to get upgraded, and have to be built with Xcode 12.5 in the meantime. The lucky ones can immediately upgrade to the newest Xcode 13, building against the latest iOS 15 SDK. Duplicate bug requests are a good thing, because it helps Apple see the more common issues.ĭownload the Xcode project with the Apple Watch app from github.Every year we get a new major iOS version to test our apps on. Please submit any bug reports to and you can help Apple improve WatchKit. There are some bugs, but this is the best place to start if you want to work with some cutting edge technology. In order to bring you up to speed, I've created a short YouTube video series in 4K resolution that demonstrates how to create a WatchKit app using timers. Getting Started with WatchKit in Xcode 6.2 Beta Scroll down to the bottom and read both the Apple Watch Design Guide and the Apple Watch Programming Guide.ĭownload Xcode 6.2 Beta using this link. Go to and you can download the beta versions of Xcode 6.2 and iOS 8.2 for testing out features relating to Apple Watch. Download and install Xcode 6.2 Beta from the Apple Developer Website ![]() The watch is intended to show information that can be used quickly, and it isn't designed as a gaming device because of it's limited battery and processing power. With some of the limitations in perspective, you can design apps that provide meaningful information that compliment your iPhone app. You cannot use a physical iPhone with the Apple Watch simulator.You must create an iPhone app Xcode project and add Apple Watch targets to create an app.You can only use storyboard files for UI (no.Only Apple can run native apps on device. Your app will stop if the Apple Watch and iPhone are separated beyond the range of bluetooth.Your code runs on your iPhone app in an extension (new in iOS 8), and your UI + images reside on the Apple Watch.Animations are image-based (in Apple's sample they include 360 images to show a full circle progress bar = 2mb image data).You cannot make fluid 2D/3D games like Flappy birds (Maybe jittery gameplay with image animations + hiding/showing hackery, + borderless button).You cannot add UI elements at run-time, everything is design time before app runs.You cannot move objects around screen by CGPoint position (Maybe with tableview hide/show).Updated: ( Beta 2 allows Watch apps to trigger iPhone apps) You cannot press a button on Apple Watch to cause an action in your iPhone app.Known Limitations of WatchKit in Xcode 6.2 Beta If something doesn't work, you'll need to let Apple know by submitting bug reports, feature requests, or enhancements to WatchKit or Xcode. There's a lot you'll be able to do within the restrictions, which are related to the embedded hardware (i.e.: Apple Watch) and it's battery life.įor now, until Native Apple Watch support is added sometime next year (fingers crossed), you'll have to work within the provided mechanisms. There are some limitations, but Apple released a lot more than was expected for WatchKit. The first beta of the WatchKit SDK was launched this past week and developers can now start making apps.
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